Saying that VS Code is terrible for Go is simply false. The Go extension is regularly updated and works extremely well. Sure, it lacks some advanced refactoring features available in IntelliJ, like function parameters reordering, but gopls supports most refactoring you'd need to do day to day..
Sorry, but gopls doesn't even support moving files/packages and updating references properly - which is basic, tablestakes, "everyday" feature supported out of the box by Goland.
I can list 2 dozen other things that Gopls doesn't support but Goland does.
I always found the Severus Snape - ALWAYS (Live at Hogwarts) video to be really good for AI. The video was probably created by prompting for each scene, instead of letting the model generate the whole thing. It's a cool of example of what's possible nonetheless.
That's definitely not "let the AI do everything unsupervised", but many short scenes generated with probably much filtering, and then manually edited together.
It's interesting how the Harry Potter fanbase was one of the first to get on the AI video trend, but not too surprising as there was already plenty of HP fanfiction, and no doubt many who wanted to have them visualised.
Publishing operating costs will create operational overhead, since we've to manually consolidate, label and publish expense records. Not excited about doing that right now, but would like to in the future.
Currently we've runway for a few years, and a margin of ~70% – entirety of which is reinvested into building Ente.
If your margins are about 70%, do you have any plans to reduce your prices? Compared to other photo storage platforms, your pricing seems a lot higher. End to end encryption seems to be the only USP when a person looks at your hosted offering.
70% is our gross margin. We have expenses outside of infrastructure (people, ops, marketing, ...).
We have to reduce our prices, to make Ente's products accessible to a wider audience. But right now the focus is on building a sustainable business and increasing the probability of this business outliving us.
It’s a very refined and feature-complete product with e2ee. Many alternatives just don’t have feature parity…Ente has been of the few alternative apps where you can say “it has everything important Google/Apple Photos has.”
It has desktop apps, which a number of alternatives don’t have.
It has automated continuous plain-directory export for making your 3-2-1 backup that uses different media.
The high pricing is just something I would expect from someone who isn’t a giant tech company. There are very few companies who beat pricing from places like Amazon, Microsoft, and Google.
GP here. You make some valid points, but I was talking about the pricing of the hosted service by Ente because Ente allows self hosting too. Of course, the investment to support self hosting and to provide the apps (for free to anyone, including the self hosting crowd) matter in pricing decisions. But it still seems quite high to me.
Makes sense. And yeah, it’s not the lowest price out there.
I think if you do want something hosted by someone else without the hassle and time investment of self hosting, you want end to end encryption, your choices especially for something very strong on photo organization features is a pretty small selection.
Something like Proton Drive is pretty weak on photo features, or you could go with iCloud photos with enhanced security mode but then you’re still with big tech in a locked down ecosystem.
GP here. The initial comment did not say that it was the gross margin. Only a follow up reply to my comment asking about the price reduction did. So I assumed it was net margin.
How did you get this through App Store review? My understanding is Apple tends to be pretty strict about apps that rely on reverse-engineered private APIs.
App Review didn't object to that. There are various apps on the App Store today that rely on reverse engineering, such as unified messaging apps, alternative rideshare price comparison apps, and driver-side rideshare aggregators.
App Store review is really just luck of the draw in my experience. There is usually no rhyme or reason to a decision, changing some minor thing and re-applying works a lot of the time.
That's cool. I tried it out and the movement is very floaty, so much so that it's hard to navigate the first room without running headfirst into a wall every time I try to go somewhere. Is it true to the original? Performance is great though.
Considering how difficult it can be to get certain versions of the game running nowadays, it's nice to have another option to explore the world! I tried and tried to get EQ1999 running on different Linux distributions (Fedora, Bazzite, CachyOS) but just couldn't. Only version that worked is the official Steam client.
Thanks! That's a good observation - I think in original EQ the camera is always perfectly following the player's back instead of being on a slight delay like IdleQuest. The actual 3D running around is a newer part of the project that hasn't been very fine-tuned. For most of its existence the 3D was just sort of a screensaver, and all the interaction happened in the UI instead of clicking on targets.
Scrolling in to use first-person, or clicking the view button to toggle it, might make your life easier in small spaces. This was true in original EQ, too.
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